convertToWorldSpace - cocos2d -
- converttoworldspace
hi, i'm not sure understand how works. api states converts local coordinate world space.
let' have 3 sprites. spritea added scene , , spriteb added spritea. , spritec added spriteb.
- scene - spritea - spriteb - spritec
and want convert spritec origin world
if do: [self converttoworldspace:[spritec cgpointzero]];
or this: [spritea converttoworldspace:[spritec cgpointzero]];
or this: [spriteb converttoworldspace:[spritec cgpointzero]];
or [spritec converttoworldspace:[spritec cgpointzero]];
shouldn't give same answer since transformed world coordinates? or go 1 node space parent node space ...until world space.
what correct answer see spritec position in world coordinates?
to find world space origin on spritec
, take sprites parent, in case spriteb
, ask world space of child:
[spriteb converttoworldspace:[spritec cgpointzero]];
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