iphone - Difference among native android app and phonegap app -
recently, came across one stone kills multiple birds
framework - http://phonegap.com/.
i see comes limitation when trying access native features of phone - http://www.phonegap.com/features. doesn't matter me in current moment don't need native features right now. (a 2d tile game)
i wondering, of has developed app using above framework? differences had found, in term of :
- user experience on end product. product easy install , execute? product running smoothly? ui flashy? ...
- developer experience during development work. can technically achieve want can through native app? ...
making 2d game phonegap possible, difficult make user experience smooth want. i'd recommend don't go route.
i'd suggest forget supporting windows phone 7 now, use unity3d assuming have $1,900 lying around, use cocos2d assuming don't have kind of money, or investigate other cross-platform game engine (there many game engines android, it's hard me keep track of of them). cocos2d still require code in 2 different languages, @ least api relatively similar between iphone , android cut down on porting work you'd have do.
another option still flash builder (and using code generator iphone), i'd recommend against because iphone code base has stagnated recently, , take time become usable again on iphone-side of things.
another game engine i'd recommend andengine (andengine.org), android only. 1 has no iphone equivalent, still 1 i'd highly recommend anyway.
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